Processor | |
CPU type |
NTSC: Ricoh RP2A03 (8-bit) PAL: Ricoh RP2a07 (8-bit) |
CPU speed |
NTSC: 1,79 MHz PAL: 1,66 MHz |
RAM |
Motorola MCM2018AN45 16 Kb (2 KB) |
Cartridge size (MIN - MAX) | 128 KB - 4 MB |
Video | |
PPU |
NTSC: Ricoh RP2C02 5,37 MHz (8-bit) PAL: Ricoh RP2C07 5,32 MHz (8-bit) |
VRAM |
PPU external Motorola MCM2018AN45 16 Kb (2 KB) |
Palette | 52 colors; 16 entries |
MAX resolution | 256x240 |
standaard resolution | 256x240 |
Min - Max spritesize | 8 x 8 - 8 x 16 |
MAX number of sprites | 64 |
Sound | |
Head soundchip |
PSG sound
|
CPU |
The 8-bit CPU of the manufacturer "Ricoh" operates at 1,66MHz if it's PAL (European), or 1,79MHz if it's a NTSC system (American). The NES was released at the beginning of the 8-bit era. |
Video |
The NES uses "raster based graphics"(sprites). There is installed an 8-bit PPU, which calculates all the pictures. The most used resolution is 256 X 240. 52 colors can be used, 16 colors at once. |
Sound |
A 5-channel PGS chip(programmable sound generator) is installed in the NES. There are four analog channels, and one digital |
Conclusion |
The NES had less speed in comparison to other 8-bit gameconsoles. Thanks to the big offer of software, this system was the best selling 8-bit system. The game "super Mario bros 1", and the later releases of this serie played a big part in the sale of the NES. A good commerce also helped the NES. |
Extra |
Many games have been released on the NES. Some of those needed higher specifications then the NES had. A simple solution for this problem: The gamecartridge got some extra chips implented.
The next chips were used: MMC1
These NES games were using the MMC1: Abadox Akumajou Dracula 2 Battle Chess Bubble Bobble Castlevania 2: Simon's Quest Deep Dungeon 3 Doraemon RPG Doraemon: Giga Zombie no Gyakushuu Dr. Mario Dragon Warrior Final Fantasy Final Fantasy 2 Kamen no Ninja: Hanamaru Keroppi to Keroleen no Splash Bomb! Dr. Mario Mega Man 2 Metroid Rockman 2: Dr. Wily no Nazo STED: Iseki Wakusei no Yabou STED: Starfield of Memorable Relics Venus Senki Venus Wars Yo! Noid Yuushi heno Tabi The legend of Zelda Zelda 2: The Adventure of Link Zelda no Densetsu 1: The Hyrule Fantasy MMC2
MMC3
These NES games were using the MMC3: 8 Eye's Adventure Island 2 Adventure Island 3 Adventure Island 4 Armed Dragon Fantasy Villgust Daikaijuu Debrus Daikaijuu Deburasu Downtown Nekketsu Koushinkyoku Soreyuke Daiundoukai Downtown Special: Kunio-kun no Jidaigeki dayo Zen'in Shuugou! Dragon Slayer 4: Drasle Family Final Fantasy 3 Fushigi no Umi no Nadia Fuzzical Fighter Great Monster Debrus Hoshi no Kirby: Yume no Izumi no Monogatari Hudson's Adventure Island 2 Hudson's Adventure Island 3 Hudson's Adventure Island 4 Ike Ike! Nekketsu Hockey-bu Subette Koronde Dai Rantou Kawa no Nushi Tsuri Kirby's Adventure Kouryuu Densetsu Villgust Gaiden Legacy of the Wizard Mario Bros. 2, Super Mario Bros. 3, Super Mario USA, Super Mega Man 3 Nadia: The Secret of Blue Water Nekketsu Kakutou Densetsu Ninja Gaiden Episode 3: The Ancient Ship of Doom Ninja Ryuukenden 3: Yomi no Hakobune Rockin' Kats Rockman 3: Dr. Wily no Saigo!? Super Mario Bros. 2 Super Mario Bros. 3 Super Mario USA Takahashi Meijin no Boukenjima 2 Takahashi Meijin no Boukenjima 3 Takahashi Meijin no Boukenjima 4 Technos Samurai: Downtown Special! Teenage Mutant Ninja Turtles 3: The Manhatten Project Tiny Toon Adventures [NTSC] WWF WrestleMania: Steel Cage Challenge Yume Koujou: Doki! Doki! Panic MMC4
MMC5
These NES games were using the MMC5: Castlevania 3 Kirby's adventure Just Breed Metal Slader Glory Gun Sight Uchuu Keibitai SDF Nobunaga's Ambition II MMC6
VRC6
VRC7
NAMCO106
These NES games were using the NAMCO106: Erika to Satoru no Yumebouken Final Lap King of Kings Mappy Kids Megami Tensei II Rolling Thunder Sangokushi 2 Youkai Douchuuki FME-7
A special version of the FME-7, called the Sunsoft5, had also three extra soundchannels. This Special version was used in the game "Gimmick!". |